October 20, 2016
Advances such as augmented reality and virtual reality (AR/VR) are redefining expectations of quality and performance in increasingly diverse military training scenarios. These improvements also demonstrate the need for a philosophical change in system design strategy as system engineers prepare for the next generation of "training as a service." Developers must move away from discrete systems and toward more distributed training environments that are capable of delivering point-of-need training via a single synthetic training environment.